- Platform: PC
- Developer: Valve
- Publisher: Valve
Enjoyable stealth platformer, but I didn’t really end up caring about the story as much as the game thought I should.
Do you feel like a hero yet?
A vapid story compared to that I typically expect from Atlus’s Persona series, but I warmed on Tokyo Mirage Sessions the more I played. It’s the combat that’s the star, though, which is just so enjoyably broken in your favour that it’s impossible not to love it.
Chipped away at this word game on mobile over three years. Not much to say about it as it filled a ten minute hole here and there, but hampered by a lot of repetition.
Wanted to replay this before heading into Dark Souls III for the first time as my memory was extremely sketchy. Even though it’s considered the worst (least great) of the series, I like this one a lot, especially with how it deals with themes of fracture and how that plays out in its world.
I kinda gave up on the Call of Duty series long ago, only returning here and there for the remaster of the last great Call of Duty–the original Modern Warfare–and when the series dropped below $10. Each time I did the latter, I was always disappointed to see how little had changed.
I jumped in this year simply out of curiosity – I have a gaming PC now, and had wondered what the series felt like on PC compared to what I’d experienced on console. What I found was a Call of Duty campaign that comes agonisingly close to actually saying something about its subject matter by making you feel uncomfortable at every step, but falters with some weird revisionism and Saturday cartoon villains.
Still, compared to the likes of Ghosts, Advanced and Infinite Warfare, it feels like a huge step forward.
I’ve also been tucking into its multiplayer, which I haven’t done for over a decade.
Bought as a party game alternative to Super Mario Party for the Xmas break, I accidentally played through the story mode in one day. Will talk about it a little in a January episode of the Switch Focus Podcast…
A pleasant but not particularly memorable Nintendo platformer.
Good but not great. Hurt by a lot of technical issues, a meandering story and a boring protagonist (who, to be fair, I warmed to the more I played).
Most of what it does well is borrowed from other games that simply do it better, which I wouldn’t mind but a lot is implemented in ways that don’t make sense in this universe. But hey, Dark Souls is cool, right?
And that’s the only level I enjoyed it: it’s a Souls-lite with a Star Wars skin.