As a huge fan of P4G, I had super-high hopes for Persona 5, but unfortunately it didn’t resonate with me at release. I wasn’t enjoying the story, the characters weren’t as interesting, and I shelved it for other shorter games I could knock through quickly.
Leaving it unfinished bothered me massively, though, so I was always going to return to it at some stage. Turns out, if I’d have just stuck with it for a little longer originally, I would have fallen in love with it. Everything gets real interesting just after I’d quit.
152 hours later and it’s finally beat. So glad I went back.
As a spiritual follow-up to Techland’s Dead Island series, Dying Light treads its own path as something of a Mirror’s Edge with Zombies.
It’s an improvement on Dead Island, for sure, while never quite hitting anywhere near ‘great’. What I found interesting is the difference in design philosophies; how tough things are at the opening, and how they become far easier the more skills you unlock. No enemies with scaling levels here; you get tougher, more skilled and that makes it feel a lot more rewarding as you progress.
The story is mostly throwaway, sadly, and though I’d heard that side-quests were the real star of the show in terms of writing, I found them mostly uninteresting or at worst, punching down toward some of its cast.
Can’t say too much because of spoilers, but A Way Out is a fun as all heck, hammy, dumb action movie told in the style of a TellTale game. The co-op game mechanics are easily its best element, seeing you interact in ways that push the plot forward, rather than just having two players exist in the same space and doing/shooting the same things.
Smart and stylish, even if the story lacks the substance to back it all up.
Such is the release schedule for the Nintendo Switch, there was a point that it seemed unlikely I’d ever go back to Xenoblade Chronicles 2. Yet, playing through Ni No Kuni II: Revenant Kingdom for a recent freelance project proved to me that I can get through meatier games if I put my mind to it. And so I decided to revisit this while I was in that frame of mind.
I was a huge fan of the original Xenoblade Chronicles, which I played through a few years ago on New 3DS, and while this follow up is also very good, it’s bogged down in a number of ways that the original simply wasn’t. Pacing is a particular problem, it drags at points, even halting progress with skill checks against abilities you didn’t know you needed to upgrade. The story also takes a while to get there, but it does, and I was fully invested by the end.
A Normal Lost Phone is a super-interesting concept that sees you poking around the messages, emails and accounts on a phone found in the street. I can’t really say more than that as it would spoil pretty much everything that makes it unique.
It’ll rub some people up the wrong way, I’m sure, but I enjoyed it. Bargain price too.
If you’re a regular listener to Switch Focus Podcast, you’ll know that Kirby Star Allies is my first ever Kirby game. I’m not sure why, but I’d either never happened upon a Kirby game in my youth, and didn’t have the interest as an adult.
Still, as a Switch super-fan, I finally wanted to give it a go and really enjoyed it for what it was: a low-investment, low-challenge, relaxing b-tier Nintendo platformer. It’s not mind-blowing, but fun and pleasant. I’d happily play more Kirby in the future.
The original Ni No Kuni is easily one of my favourite JRPGs of all time, not just because of its charming plot and enjoyable mechanics, but because its themes of coping with depression really struck a chord with me as a former sufferer.
While I was excited for a follow up, I have to admit that I did have a secret worry that the sequel would suck and not live up to what I’d experienced before.
Sadly, while it didn’t suck – Ni No Kuni II is a great RPG – it just didn’t resonate with me in the same way.
It simply lacked the emotional punch the original had in spades, and the characters never really developed in the ways I’d hoped. Maybe because I had such a deep personal connection with the first game it was unfair of me to expect a repeat, but it’s natural I’d find a little disappointment there.
Otherwise, it’s a lot of fun, is way charming, and its fast-paced combat makes it a refreshing genre entry. I completely recommend it.
If you want to know more about its systems, check out the two IGN videos I wrote and captured footage for below.
Much like with the original, I’ve ran through this game a few times before, so won’t say much more other than to reiterate that it’s a great sequel that improves massively on everything I already love.
Much like Bayonetta 1, it’s still in my top 10 of all time. I adore it.
Game: Persona 5 Platform: PS4 Developer: P-Studio Publisher: Altlus/Deep Silver As a huge fan of P4G, I had super-high hopes for Persona 5, but unfortunately it didn’t resonate with me at release. I wasn’t enjoying...
Game: Donkey Kong Country: Tropical Freeze Platform: Switch Developer: Retro Studios Publisher: Nintendo Another solid b-tier Nintendo game that, in retrospect, shares a lot of its DNA with modern day Rayman games. Really enjoyed this...
Game: LEGO Marvel Super Heroes 2 Platform: Switch Developer: Traveller’s Tales Publisher: Warner Bros. Not much to say other than that this is absolutely a LEGO game. Also, I think I’m done with LEGO games.
Game: Dying Light Platform: PS4 Developer: Techland Publisher: Warner Bros. As a spiritual follow-up to Techland’s Dead Island series, Dying Light treads its own path as something of a Mirror’s Edge with Zombies. It’s an...