- Game: The Legend of Zelda: Tri Force Heroes
- Platform: 3DS
- Developer: Nintendo
- Publisher: Nintendo
Tri Force Heroes might just be the first ever Zelda game I’ve outright disliked. It’s a multiplayer game first and foremost, and does go out of its way to hammer that home, but allows you play solo, similarly to Zelda’s other multiplayer spin-off, Four Swords. However, while the Four Swords entries are still relatively fun in solo, Tri-Force Heroes is simply not.
Structurally it’s not what I expected, less an adventure game, more of a mobile-style puzzler with short levels revolving around a single core principle in each. This is fine in itself, but the fact that Link’s two clones have zero automation as they did in Four Swords, means you’re constantly switching and micro-managing their positions. This gets pretty tiresome very early in.
It also means that boss fights, which require you to switch between them, stack them quickly, and attack with precision, makes a lot of sections pretty tricky, and in a way that’s frustrating or tedious more often than it is rewarding. This is escaerbsted by terrible checkpointing that sees you lose progress should you lose your three lives.
It might be more fun in multiplayer, but I’ve zero interest in trying it. It now exists only to be part of my Zelda collection. What a huge disappointment.