Game Completion 2020 #15 – Resident Evil 3 (2020)
- Platform: PC
- Developer: Capcom
- Publisher: Capcom
After finally completing the 2019 Resident Evil 2 remake at the weekend, I jumped immediately into Resident Evil 3. And while I also largely enjoyed RE3, spending it mostly feeling tense as fuck (which counts as a survival horror success for me), I couldn’t help but come away a tad disappointed.
Most of that disappointment boils down to the Nemesis, who is somehow underused and simply not as mechanically fun to navigate as Mr X, especially when, before you’ve figured out the best way to deal with him, he gets resigned to standard boss duty.
RE3 also throws items your way at every opportunity. I don’t think I’ve ever started a Resident Evil with so much ammo. I can see why, mind, the early city streets house more zombies than the corridors of Raccoon City’s police station–so many that not even the new dodge mechanic can always save you–but it’s impossible for it to feel anything other than more action-orientated than its predecessor.
That’s not necessarily a criticism, but it’s different, and meant I was looking at things less strategically than I had in RE2. While I was tense, that was more about what could jump out at me rather than if I could deal with it. I never felt like I was riding the thin line between survival and progression, underlined by the sheer number of restoratives, ammo and weapons I hadn’t even fired before walking into the final few boss fights.